You can play through a career mode, building up experience for your character, or take part in the PGA Tour. You can play in "Real Time Events" - challenges that crop up depending on the actual day you're playing. You can build in handicaps to challenge yourself (as in, ouch-my-leg-fell-off handicaps, rather than golfing ones - trying to win without hitting trees, starting with a shot deficit, etc.). You can play alone or build up a team, with four-player games online and off, and new game modes to service the size of your group. You can set the game up to skip all post-shot animations and proceed to the next one by pressing R1. You can create a custom character to now spectacular levels of depth (although randomising usually builds you an unspeakably mole-ridden face). You can select between standard and alternative swing types for tee and approach shots (either using the left analogue stick for everything, or using the right analogue as a "Shape Stick" to bend your strokes) as well as putting (grid lines and "ideal putt" camera, or caddy tips telling you roughly where to aim on a naked green). A range of tutorial videos allows you to learn everything from scratch, if needs be, or to simply pick out the "New!" bits. In many ways, Tiger Woods 07 is the most complete Tiger to date, with every eventuality covered. Tiger Woods 07 is hardly disguising the fact it's the same game as last year with a few upgrades - they've even put little "New!" icons next to things that have been introduced or altered. In a sense, it already has: each September, you pay a flat fee for a box of new toys, and the presence of old save-data gives you a small boost (in this case, a bonus per-hole for using a particular brand of golf-club). You never can't know, perhaps you will start liking it.There's a school of thought (founded and attended by me, in this paragraph, although I suspect others have enrolled in their own heads) that says we'd be better off if Electronic Arts adopted a subscription model for Tiger Woods. On my opinion, TW PGA Tour 2003 is a must-take for anyone that likes golf and a give-it-a-chance for people that just don’t knows golf. This is the main flaw in this game and the only aspect of TW 2003 where I feel that Links 2003 from Microsoft is better.Īnother thing that I dislike about this game are that on teams tournament your team-mate always have the worst AI if we compare with the other teams even if he is a famous golfer. The challenge still exists because in main tournaments you don't need to see the AI shooting therefore you only see the scores and they are good. I believe that the AI isn't at the good level like other aspects on the game, isn't bad but also isn't good, is just mediocre. ![]() There are a few points that I dislike about this game but. ![]() The golfers are just ok, need more movement work in my opinion. ![]() Looking at the sky or at the trees moving by effect of the wind it truly gives me the sense that I am in the place. Now the best point is the graphics, I am talking about the environment, not the golfers. The sounds are fine, not the best but fine. It also contains a Trophy Case where you receive trophies like the "2 eagles in a row" or "40' ' first putt" I really like the 5 difficulty levels each one with their characteristics and making the game challenging. I love playing chipping, putting and driving conquests. I love the game variety I mean this isn't like other golf simulators where you only have two or three game variations.
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